Nimbus is a private, undetected internal for Deadlock — precision aim, full-map awareness, and an automation brain that plays like the game's own bots. Built by people who read the binary, not a forum.
Every model here is the game's own — pulled straight from Deadlock's paks. Vindicta runs as real 3D you can drag to spin; pick anyone else and their in-engine idle loop takes the stand. Nimbus reads each hero's bullet speed, gravity and range from the same data, so aim is exact per character.
Six tabs, 387 controls. Each feature was reverse-engineered from the game itself and verified live, so it does exactly what it says under real match conditions.
Three actuation modes — Silent, Magic Bullet, Magnet — with 101 tuning controls. The bots aim perfectly and miss the first 750ms; we copied their model, then gave you the dial.
Deadlock is third-person, so a shot is a ray with two client-authored ends. Move the origin, leave the angle, and the bullet curves to a target you were never pointing at — bounded to what the server will actually accept.
Players, troopers, neutrals, souls and objectives — boxes, health, names, skeletons, distance and a full radar. Enemy heroes are pulled through the fog on the minimap.
We read the bots' decision layer straight out of server.dll — schedules, targeting, when a fight is worth it, when to retreat. 131 controls for auto-parry, farming, movement, ziplines and last-hitting.
Most cheats break the moment Valve ships an update. Nimbus re-derives its own memory offsets from the binary's structure — RTTI, schema, signatures — so it heals across game builds instead of dying. That's why it's still undetected.
Every clip is the real Nimbus menu, running in front of the game's own models. The same tabs and every control you get on day one.
A vertical, punchy edit for TikTok, Reels and Shorts — grab it and share.
Download the cutMove your vantage around the arena. The moment a wall drops between you and a hero, your own eyes lose them — but Nimbus keeps the box, the name, the health and the bones pinned through the concrete. Toggle X-ray off and you go blind again.
Line of sight is raycast from your vantage to every hero, live. When a wall crosses the ray, the eye is blind and the X-ray render is the only thing left. An illustration of the mechanics — the real overlay reads the game's own entity list; nothing here touches Deadlock.
A live model of the real thing — the FOV cone picks the nearest enemy, the shot snaps to them while your crosshair never moves, and the ESP boxes track everyone on screen. Toggle the systems and drag the cone.
This is an illustration of the mechanics, running in your browser. The real overlay reads the game's own memory at 190+ fps — nothing here touches Deadlock.
Real Deadlock hero models, pulled straight from the game's own paks and animating right here — the same models the overlay renders. Nimbus reads each one's bullet speed, gravity and range from the game data, so aim is correct on every character.
A little motion-graphics team-up we made on the side — the Nimbus drone and Claude Code’s crab mascot running an overlay together. Not an endorsement, just a laugh.
The Nimbus loader watches Deadlock end to end — launch, menu, match, injection — then closes itself once you're in. It verifies every inject by the overlay actually answering, never a hopeful "done".
Your account carries your licence, device and history. One key, applied automatically.
The loader finds Steam & Deadlock, checks your build, and updates the payload if the game just patched.
Maps the payload and confirms the overlay is live on the bridge — the only proof that counts.
Press Insert in your match. Expiry mid-game unloads clean; a rebuy re-injects into the same match.
The full walkthrough we built — get access, create your account, download the loader, and you're live in your next match. It plays itself; watch the whole thing here, or open it full-screen.
One product, all heroes, every feature. No tiers that hide the good stuff behind a paywall.
Set up your account, pick a plan, and you're in your next match with the overlay live. Most people are playing within five minutes.