Day-to-day
Choosing a hero
Nimbus is hero-aware — your aim and ESP settings can travel with you per character.
Auto-detection
The overlay reads your active hero from the same world state the game uses for the hero portrait in the bottom-left. It updates the moment you swap in spawn room, with no rescan delay.
You can confirm the detected hero in the HUD strip at the top of the in-game menu.
Per-hero profiles
In Aim → Profiles, every hero you've ever played has its own row with smoothing, FOV, and target-priority settings. Changes apply to the currently-selected hero only.
A useful workflow:
- Set a "general" baseline you like.
- Right-click any hero row and choose Reset to baseline to wipe per-hero tweaks.
- Tune
HawkeyeandBlack Widow(the hardest projectile heroes) separately and leave hitscan heroes on the baseline.
Projectile vs hitscan
The aim engine automatically switches solver modes based on the hero you selected:
- Hitscan heroes (Black Panther, Wolverine, Hela hitscan) — the aim point is the head, period. Smoothing applies.
- Projectile heroes (Hawkeye arrows, Iron Man beam, Punisher grenade) — the solver computes a gravity-correct lead based on a per-hero projectile-speed table. See the internal projectile-prediction design doc in the product source tree for the math (quartic intercept, G = 980 cm/s², Z-up).
You don't need to flip a switch; the solver looks up the hero ID and picks the mode.