Day-to-day

Choosing a hero

Nimbus is hero-aware — your aim and ESP settings can travel with you per character.

Auto-detection

The overlay reads your active hero from the same world state the game uses for the hero portrait in the bottom-left. It updates the moment you swap in spawn room, with no rescan delay.

You can confirm the detected hero in the HUD strip at the top of the in-game menu.

Per-hero profiles

In Aim → Profiles, every hero you've ever played has its own row with smoothing, FOV, and target-priority settings. Changes apply to the currently-selected hero only.

A useful workflow:

  • Set a "general" baseline you like.
  • Right-click any hero row and choose Reset to baseline to wipe per-hero tweaks.
  • Tune Hawkeye and Black Widow (the hardest projectile heroes) separately and leave hitscan heroes on the baseline.

Projectile vs hitscan

The aim engine automatically switches solver modes based on the hero you selected:

  • Hitscan heroes (Black Panther, Wolverine, Hela hitscan) — the aim point is the head, period. Smoothing applies.
  • Projectile heroes (Hawkeye arrows, Iron Man beam, Punisher grenade) — the solver computes a gravity-correct lead based on a per-hero projectile-speed table. See the internal projectile-prediction design doc in the product source tree for the math (quartic intercept, G = 980 cm/s², Z-up).

You don't need to flip a switch; the solver looks up the hero ID and picks the mode.